
SEPTEMBER
Three-Year Ontario College Advanced Diploma
| Contact: | E-mail: |
|---|---|
| Lisa DeAngelis | ldeangelis@loyalistc.on.ca |
This program prepares people for careers in the new media industry. Graduates may find international employment in video gaming, 2D/3D computer animation and scientific, architectural and industrial visualization. Graduates also find employment as web designers, CGI artists/illustrators, and CD-ROM/DVD content providers and programmers. Entry-level salaries in these industries vary from $25,000 to $45,000. Senior animators and supervisors can earn between $100,000 and $200,000. Entrepreneurship training also prepares students to work on a freelance basis.
In the rapidly changing visual marketplace, there is an increasing demand for skilled talent in the animation, visual effects, gaming and web design industries, as well as 3D artists in the architectural and industrial fields. Graduates gain a competitive edge in the job market with instruction in the entire range of the production process.
Students with either an artistic or technical background can excel in the program. A foundation year provides the opportunity to strengthen their skills in each area. In the second and third years, students can specialize in topics such as character animation, 2D/3D animation, gaming, special effects and web design. Students can tailor the program to their area of specialization through independent production courses in their final year.
Loyalist production/animation facilities include the latest Quad Core workstations, Mac Final Cut Pro HD editing systems, a RealViz Movimento motion capture system and studio, 3D digitizing technology, HD broadcast grade cameras and decks, DV cams, professional DV decks, and digital cameras.
Students have access to the latest industry software, including SoftImage XSI, 3DS Max, Final Cut Pro HD, Adobe CS4 Production Suite (including Photoshop, After Effects, Premier Pro, Flash, Encore and Director), RealViz Movimento and Matchmover, Pixologic Zbrush, RealFlow and Valve’s source engine.
Two internships provide valuable on-the-job experience before graduation. Students leave the program with job search skills and an impressive portfolio of their work.
Tuition/Ancillary Fees: $3,096 (two semesters)
Consumables Fee: $350
Books and Supplies: $750
Students need to budget for a three-week internship in Semester Four and four weeks in Semester Six.
Required academic preparation –
Recommended academic preparation –
Graduates from the Animation program can reserve a place
in the Sports Journalism or Public Relations post-graduate
certificate programs at Loyalist.
Turn your diploma into a degree. Credit transfer agreements are in place with the following institutions as of September 2009:
Click here for details and minimum requirements. Graduates may contact the university of their choice to make individual arrangements. Informal agreements are in place with other institutions and new transfer agreements are added annually.
This course provides the learner with an introduction to HTML and the web environment. It includes associated applications: Browsers (Netscape, Internet Explorer, Opera, plug-ins), Image formats (.gif .jpg .png), web design principles and design parameters. Image Ready and other graphic Web creation tools are introduced.
An introduction to the terms and concepts of animation in general and the history of animation. Students will explore the 3D environment (simple modeling, materials, textures, lighting, animation and rendering) the mathematical concepts involved in the creation of animation and the production process (story telling, scripting, story boarding, production planning/timelines, production and postproduction).
Provides the student with an understanding of optical technology, its applications limitations and future uses. CD/DVD burning hardware and software will be demonstrated and utilized.
The logic required to build a CD ROM or web page is the emphasis of this course. The challenge of writing for new media is also explored through hands-on project development. The basics of event planning, site navigation and the psychology of interface and graphic design are components of this course.
An introduction to video, how it works and how to use video on a computer. Various non-linear editing software applications will be used to capture, edit and process video. An introduction to audio, how it is recorded, audio formats and how to process sound digitally will also be provided. Subjects include CODEC's, media file types, data rates, recording, time code, timelines, compatability and limitations. Corequisite: DIGP 1020
New Media provides a huge challenge to both authors and users. Students will be introduced to laws governing intellectual property and demonstrate their understanding in their production design. The ethical challenges presented by the web are discussed through the mechanism of debate.
The art director is responsible for the look, feel and design of a new media project. The art director must be able to work seamlessly along with the client, producer,programmers, animators, and artists to convey the products essential message in a dynamic and compelling fashion. Students will be introduced to the concepts of basic graphic design, as well as the fundamentals of the production process, and the structure of the production environment. Conceptual illustration, character design and storyboarding will be an important component of the course.
An introduction to LINUX, UNIX the Mac platform MAC OS and the Microsoft Windows platform operating system. The students will explore how each operating system works and for what they are used. Hands-on experience will reinforce the command sets for each system. File management, system backup, system administration and computer security will be a strong component of the course. Introduction to computer hardware with hands-on investigation of individual computer components. Corequisite: DIGP 1017
An introduction to various web authoring software applications and the authoring tools available within each program. Dreamweaver and Adobe Creative suite will be a major components of the course. Advanced web subjects include cascading style sheets, META tags and layers. Prerequisite: DIGP 1013
An introduction to colour models, colourspace, resolution, aliasing, advanced production concepts (layering, FX animation, match moving, light matching, compositing and green screening) and advanced animation concepts (rotoscoping, dubbing, motion capture, and digitizing). It will also reinforce basic animation, and keyframing, enveloping and IK chain animation. The student will also be introduced to character design animation, shaders, postrendering FXs and other basic postproduction techniques. Students will use various animation platfroms to achieve final animated product. Prerequisite: DIGP 1014
Introduce students to multimedia concepts with particular emphasis on timeline-based navigation, cast members and object behaviours. Multimedia authoring software will continue to be utilized to achieve final multimedia product. Prerequisite: DIGP 1015
This course will provide an introduction to programming. JAVA programming is used throughout Digital Media, from web sites, e-commerce, database integration, animation, multimedia, and even shaders for 3D animation. We will cover its uses, its history and future applications. Other topics will include: HTML, frames, tables, cascading style sheets, DHTML, SSI, layers and other tags JAVA, JavaScript and Object oriented programming. Co-requisite: DIGP 1021
Provides an understanding of marketing and advertising procedures, and introduces the student to other promotional tools used by marketers besides advertising. Students learn the differences between new media advertising and advertising in the traditional media of print, television and radio. Students should be prepared to educate publishers and potential advertisers about the WWW. Prerequisite: DIGP 1017
The writer, artist, designer, musician, programmer, and producer must be directed by an individual who understands their medias well enough to get the best from each one in order to create an innovative and efficient production. This course further explores the role of the Art Director and his/her function in multimedia. Students will continue to learn graphic design and will explore many important media, such as drawing, painting, sculpting and didgital illustration. Prerequisite: DIGP 1016/1019
Particular emphasis will be placed on operating systems, servers (Apache, IIS), networking, interfacing machines, AppleTalk, TCP/IP, routing, packeting including security, passwords and encryption. Study will include firewalls, hackers, LAN, WAN and how internet technology really works. The applied aspects of this course will include: compositing, layering, processing, and effects, hardware repair, software troubleshooting and technical issues. Prerequisite: DIGP 1017/1020
The students will learn the fundamentals of good web design. Here the students will develop a critical eye. They will analyze existing sites to analyze good design and bad design techniques. This course will also include information on file compression, quality versus size, and an introduction to rich media formats. The students will also be introduced to and use Flash (basic animation, importing, exporting, content creation). Adobe illustrator will be introduced and topics will include how vector graphics work and their advantages. Advanced Web graphics including rollovers, slices, and image maps will be covered. Prerequisite: DIGP 1013/1021/1024
Using various animation platforms, the students will adopt advanced modelling techniques (spline and patch, NURB sur faces, digitizing, metasurfaces) intermediate animation techniques (rotoscoping, function curve editing, expressions) and FX animation, dynamics, and environmental animation and design. They will also appreciate advanced materials and shader techniques (surface and FX shaders, hair cloth, particles), advanced texture mapping (UV mapping, 3D painting), advanced lighting design (light matching, light shaders, surface lighting, lighting for animation) and advanced camera design (camera matching, match moving, moving camera). Prerequisites: DIGP 1014/1019/1022
This course will include: the advanced use of timeline-based authoring software, using behaviors, libraries, importing specialized media created in other programs (i.e. sound, digital video). Event planning and Navigation will be strongly emphasized. Lingo programming will be introduced. The students will essentially put all of the pieces together to create a multimedia presentation. DVD creation software will be used in conjugation with the DIGP 2003 course. Prerequisite: DIGP 1023
This course covers advanced topics including: online editing, image compositing, advanced character generation, audio sweetening techniques and digital video effects. Digital camera operations, shooting and lighting techniques will also be discussed.Audio formats, multitrack recording, MIDI and equipment will be discussed. Prerequisites: DIGP 1017/1020 Corequisite: DIGP 2005
More advanced scripting for the web and basic programming techniques using JAVA will be emphasized. Students will learn how scripts function and affect page content. Applications, class files, compiling and security will also be addressed. Students learn how to use existing objects, object libraries, object hierarchies and threads. Client vs Server side applications willbe discussed. Programming in PERL, CGI scripts, VB scripts and .NET will be discussed.
This course will use timeline-based compositing software to demonstrate the following post-production techniques: basic layering and compositing, colour and alpha keying, edge rolling, blurring, and aliasing/corona matching, noise, camera match/moving, film grain and noise and colour lighting/matching. Prerequisites: DIGP 1017/1020/1027 Corequisite: DIGP 2003
Using the techniques learned in Art Direction 1&2, the students will act as Art Directors on projects generated by their peers. A team approach will be used in this course. Prerequisites: DIGP 1016/1019/1026
Web Authoring JAVA programming will be offered in conjunction with the Computer Programmer/Analyst Program. Students learn how to use existing objects object libraries object hierarchies and threads.
Using various 3D animation software platforms, students will explore intermediate character animation (body animation, movement) advanced modeling techniques (NURB surfaces and NURB blending) advanced animation techniques (motion capture, nonlinear motion editing), digital compositing and FX Animation, advanced layering and compositing (motion matching), shadow matching and integration with live/digital still action wire removal, matte extraction from live action, FX compositing and creation (flames, smoke, glows, particles, and cloth) and digital matte painting and creation. Prerequisites: DIGP 1014/1019/1022/1026/2001/2006
This course emphasizes programming Multimedia content using Lingo. Advanced scripting and concepts such as game preparation and CBT programming will also form an important element of the program. Content preparation and cross platform issues will be discussed. Advanced DVD creation techniques and issues will be discussed. Prerequisites: DIGP 1015/1017/1023/1023/2002/2003
The students will also research existing and emerging new media companies and opportunities, create a business plan and demonstrate an understanding of new media business trends.
This course will emphasize the team approach to project planning. The students will learn to plan, storyboard, template and price out a major project. The project developed this term will be completed in the final term. In this course, the student will use all concepts learned to date and commence work on a final project. Prerequisites: DIGP 1013/1014/1015/1021/1022/1023/2000/2001/2002 Co-requisites: DIGP 2007/2008/2009
This course will compliment New Media Production 1. The emp hasis here will be on the "look" of the major projects. Prerequisites: DIGP 1016/1026/2006
Provides an intensive look at new and emerging web technologies. XML (Exstensible Markup Language) will be covered including XHTML, WML, and creation of DTDs. Other topics will include: S.M.I.L., interactive web multimedia programming, interactive slideshows, virtual reality (VRML), document object models, XSL and security issues when you create your own custom language. Streaming Media will be covered including QuickTime, Real-media, FLASH, Windows Media (WMF, WMA, ASF), MP3, DIVX and new technologies. Content creation and optimization. Multicasting, server operations, broadband implications. Prerequisites: DIGP 1013/1021/1024/2000/2004/2007 Co-requisite: DIGP 3004
Using several 3D animation software applications, the students will utilize advanced character design (NURB blending, envelope weighting, shape, characteristic painting, scripting and expressions) and advanced character animation (facial animation, lip syncing muscle and skin, cloth, hair, fur). Prerequisites: DIGP 1014/1022/2001/2008 Co-requisite: DIGP 3005
This course will delve into advanced CD/DVD authoring concepts such as integration of 3D models and animations and portfolio preparation. This course will compliment independent production 1. The main emphasis here will be on authoring challenges. Prerequisites: DIGP 1015/1017/1023/2002/2009
Students will search out real clients and will produce a new media project. At this stage in the program, the student will use the web design, authoring and animation skills learned to date to complete a project for an actual client. Student/client meetings and planning sessions will take place. The project will be documented and approved by faculty before the computer-based aspect of the project begins. Prerequisites: DIGP 2011
This course concentrates on the creation and maintenance of an E-Commerce website. Database Programming for E-Commerce forms the basis of this course. The students will learn to create SQL, Access, DB2, and Oracle Databases. They will learn how to maintain and access these databases, using ASP, PHP, JSP and Cold Fusion pages to utilize these features. The students will learn how to plan and build a net store, create dynamic pages and integrate then into a database, shopping carts, monetary transactions, inventory control, shipping and order systems. Prerequisites: DIGP 1024/2004 Co-requisite: DIGP 3000
This course will compliment Independent Production 1. The emphasis here is on maximizing the artistry of a new media product while recognizing the constraints of the client time and a real budget. Prerequistes: DIGP 1016/2010 Co-requisite: DIGP 3001
The students will develop a new media portfolio designed to assist in their internships and eventual job placement. The portfolios will demonstrate their understanding of all elements of the program. Prerequisites: DIGP 1016/2010 Co-requisite: DIGP 3008
DIGP 3011 Independent Studies 1
DIGP 3012 Independent Studies 2
DIGP 3013 Independent Studies 3
Students will use all skills acquired to complete a final new media-based project. This will be the culmination of concepts learned in all classes to achieve a final product that will be included in the student's portfolio.
Students become familiar with small business financial systems, tax planning, estimating, contracting, enterprise development, government regulations, alternate funding sources, and how to develop a business plan. Prerequisites: DIGP 2010 Co-requisite: DIGP 3006
This course is a continuation of Independent Production 1. Prerequisites: DIGP 2006/3003
